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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent.In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields?
Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war? This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class—a master of magical invention—and monsters birthed by ancient warmongering forces. Will Eberron enter a prosperous new age or will the shadow of war descend once again?This purchase unlocks the entire contents of the book version for use with D&D Beyond, including the sourcebook in digital format and access to all the sourcebook's options in the searchable listings, character builder, and digital sheet.
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Earlier this week, I had a friend tell me that he had a level 3 Warborn with 25 armor class, so I was thinking, 'that's busted, I'm gonna see how he did it'. So I pull up what a Warborn is, and see their Integrated Protection is not armor, meaning it should stack with unarmored defense. So I make a high dex, high con barbarian WB, with the skirmisher sub race, and now,. at level 1 I have and AC of 29. Do these really stack, because at this level, even with a natural 2.0, I can't be hit by anything my level. First of all, the race is called Warforged.Secondly, no AC calculation mechanic in 5e 'stacks.'
![D&d 5e dwarf D&d 5e dwarf](/uploads/1/2/5/6/125615523/262594629.png)
You can calculate AC via the armor you wear, or via Unarmored Defense, or via Natural Armor, or via Integrated Protection. The thing about these calculations is that they never ever say 'Add X to your Armor Class.'
Like a lot of people think of Barbarian as adding Con to AC or a Monk adding Wis to AC or a Lizardfolk setting their base AC to 13 rather than 10, but that's not how it works. Every single one says 'Your AC equals' and then provides a calculation on how to find it. So if you have multiple options you can choose any one of them, but none of them allows for any other to be slotted into their own calculation.
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